So you’ve finally kicked Chronos’s teeth in. You’ve seen the credits roll, watched the beautiful art of the epilogue, and yet, there’s still this massive, nagging hole in the story. Where the hell are the Fates? Clotho, Lachesis, and Atropos are the literal glue holding the Greek cosmos together, and they've been MIA since the first frame of the game.
Finding them isn't just some completionist checkbox. It’s the actual narrative climax of the post-game. But honestly, the "Melinoë, Seek Us" and "Melinoë, Find Us" prophecies are cryptic enough to make anyone want to throw their controller into the Styx. If you’re currently wandering around the Crossroads hoping Hecate will just give you a map, I've got bad news: it's way more complicated than that.
The Long Road to "Melinoë, Seek Us"
Before you can even think about the physical act of finding them, you have to play the long game. You’ve probably noticed the prophecy on your list that says "Melinoë, Help Us." That one is basically a placeholder. It won’t budge until you’ve cleared the main story and settled back into the Crossroads.
Once you’re in the post-game, talk to Moros. A lot. He’s the "Emissary" of the Fates, and he's basically your quest giver here. Eventually, the list shakes—literally, the papyrus vibrates—and you get the first real riddle: Melinoë, Seek Us.
This isn't a fetch quest. It’s a relationship test. You have to "know" six specific characters. The game gives you riddles, but if you haven't figured them out yet, here’s the cheat sheet:
- He who is our emissary: Moros. (Obviously.)
- They who created the world: Chaos.
- He who cast us out: Chronos.
- She who trained you: Hecate.
- He who rebels against the gods: Prometheus.
- He who labors for the gods: Heracles.
Now, "knowing" them doesn't mean just meeting them once. For most, it means deepening your bond. You’re going to need a mountain of Nectar. Moros usually needs to be maxed out, while Chaos and Hecate just need a few hearts.
The real pain is Prometheus and Heracles. Since you can’t exactly hand Prometheus a drink while he’s being pecked by an eagle on Mount Olympus, you just have to keep fighting him. Eventually, after enough runs, he’ll drop the dialogue you need. Heracles is similar—just keep running the surface until he finally decides to talk about the Fates instead of just grunting and leaving.
The Oceanus Riddle: How to Actually Locate the Three Fates
Once those six are satisfied, the final prophecy appears: Melinoë, Find Us. This is where most people get legitimately stuck. The text is super specific but also kinda vague:
"Using our Emissary’s gift in the depths of Oceanus, activate it thrice in successive chambers, then purposely return to shadow."
Basically, this is a mechanical puzzle. "The Emissary’s gift" is the Engraved Pin, the Keepsake you get from Moros. If you don't have it, go give him Nectar until he hands it over.
Here is the exact step-by-step to make this work:
- Equip the Engraved Pin before you start your run.
- Head to Oceanus (the second region of the Underworld).
- Find a combat chamber. Leave one or two weak enemies alive.
- Let yourself die. When your HP hits zero, the Engraved Pin activates. You have 10 seconds to kill the remaining enemies.
- Succeed. If you clear the room before the timer ends, you stay alive. That’s "one activation."
- Repeat this in THREE chambers in a row. They must be "successive." If you go into a shop, a fountain room, or meet an NPC like Narcissus, it can break the chain. You need three straight fights where you "die" and save yourself with the pin.
- Die for real. In the fourth chamber (or the room immediately after your third success), let yourself die and do not finish the encounter. Let the 10-second timer run out.
If you did it right, instead of waking up in the pool at the Crossroads, you’ll wake up in a surreal, thread-filled void. You’ve done it. You’ve located the Three Fates.
Why the Pitch Black Stone is a Life Saver
Doing this on a standard run is a nightmare. RNG loves to ruin your day. You'll have two great activations and then—boom—the only door leads to a Shop. Or worse, Chronos decides to warp you to Asphodel, which immediately voids the "Oceanus" requirement.
The community actually found a much better way. Use the Pitch Black Stone in the training area to run the Trial of Doom. This trial specifically starts you in Oceanus, gives you the Engraved Pin, and usually provides a clean run of combat chambers. It’s significantly faster than trekking through Erebus every time you mess up the timing.
What Actually Happens When You Find Them?
I won't spoil the entire conversation, but the revelation is... well, it’s very Hades. You find out that Chronos didn't just kidnap them; he "cast them out" into a void where even he couldn't find them.
The Fates—Clotho, Lachesis, and Atropos—are exhausted. They basically tell Melinoë that the age of the gods being micromanaged by destiny is ending. They declare a "Golden Age" where mortals and gods alike have to choose their own paths. It’s a huge shift from the first game, where "Fate" was the ultimate excuse for everything.
It’s a bit of a "the power was inside you all along" moment, but with more cosmic dread. After the scene, you’ll get the Golden Age achievement and a hefty reward of 3 Nightmare, which you’ll definitely need for those high-level Weapon Aspect upgrades.
Actionable Steps for Your Next Run
If you're ready to wrap this up, don't just dive in blindly.
- Check the Fated List first. If the prophecy hasn't updated to "Melinoë, Find Us," you’re wasting your time in Oceanus with the pin. Go talk to Moros.
- Farm Nectar. If you're stuck on the "Seek Us" phase, hit up the Wretched Broker. You need those bonds with Chaos and Moros to be solid.
- Use the Trial of Doom. Seriously, the Pitch Black Stone is the "easy mode" for this specific quest. It eliminates the RNG of reaching Oceanus with enough health to purposefully fail.
- Watch the waves. In Oceanus, enemies often spawn in waves. Don't let yourself "die" to the first fish you see, only to have a giant crab spawn right as your 10-second timer starts. Clear most of the room first.
Once you’ve met them, the game doesn't end, but the weight of the world feels a little different. You're no longer just a tool of destiny; you're just a goddess with a very long to-do list and a Titan who still needs a permanent eviction notice.